During my first semester in Distance Learning course, one of my projects was Gamification in Education.
The gamification of learning
(in education) is
an educational approach to motivate students to learn by using video game
design and game elements in
learning environments.
The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.
The goal is to maximize enjoyment and engagement through capturing the interest of learners and inspiring them to continue learning.
This PowerPoint talks about:
- History of Gamification.
- Gamification Cycle.
- Element of Gamification.
- Gamification Platforms.
- Fully Gamified Schools around the world.
These documents are available for downloads.
Gamification Elements
Gamification Platforms Differences
No comments:
Post a Comment